We understand that developers who are new to making games might need a bit of assistance getting started. Even those who do have tons of experience still typically need something for prototyping, or help when they decide to learn something new. Here we have a list of tutorials and free resources written and gathered up by students in our club to help anyone start developing games, learning from our own experiences and mistakes.
At present the club is mainly working with the game engine Godot. It has the advantage of being very easy to install, lightweight (~60 MB), and if you use GDScript provides good practice working with a language very similar to Python. The club used to work in LibGDX, but its development seems stopped at just bug patches. We have also worked in Unity, but it is a pain to setup on the lab computers.
Please be aware that not all assets listed are completely free to use. Following license guidelines is important when developing games that are to be released, commercially and non-commercially. Save yourself the trouble, and read up on Creative Commons and other open licenses before distributing your creations.